pondělí 31. října 2011

Motivation in Projects

Every student asks: "Why should I do the task?"

Give him some reasons. Every task or project should
1. be interesting (both task + topic)
2. offer success, not failure
3. use the student's creativity
4. enable autonomous approach
5. give feedback (includes positives, negatives and advice)
6. be variable (apply your own creativity!)

DO NOT FORGET:
Většina lidí si pamatuje: 10% z toho, co čtou, 20% z toho, co slyší, 30% z toho, co vidí, 50% z toho, co slyší a vidí, 70% z toho, co řeknou, 90% z toho, co dělají.
(Škvorová, J. - Škvor, D.: Proč zlobím? lehká mozková dysfunkce LMD/ADHD, ISBN 80-7254-407-1, str. 200)

pátek 21. října 2011

WebQuest - The Brainstorming

Task 1
Become a team - work with your chosen partner(s) - max 3 people.
Share your ideas, brainstorm, discuss; use coloured pens and a big sheet of paper, draw, make notes, argue.
Respect the suggested structure (see Task 2) and the compulsory components of a webquest (Task 3).
At the end of the lesson http://www.blogger.com/img/blank.gifinsert into the comment to this blog this info about your WebQuest:
1. Topic
2. Task
3. Product
4. authors - the members of your team


Task 2
Look at WebQuest templates to learn more about its structure.
Find some high quality WebQuests online. Evaluate for example this one.


For the final design and publishing of your WebQuest, you may:

use questgarden or zunal:
http://questgarden.com/
http://www.zunal.com/
Read the registration and free use conditions first.

Or download a template and use it:
http://www.educationaltechnology.ca/resources/webquest/templates.php
http://webquest.sdsu.edu/LessonTemplate.html

Download a WORD format template from Capsa.

Or you can create the whole structure yourself - you know very well how to link web pages!


Task 3
Compulsory components of a WebQuest:


1. Target group (age, proficiency)
2. Objectives - what will the students learn? (in the fields of the language, realia, co-operation, creativity...)
3. Final product - what will be the result of their work? (a web page/site, a poster, a presentation, an essay, a dramatisation...)
4. Motivation (the background story, creativity, autonomy...)

5. Timing - how much time for the whole project, how much for each sub-task?
6. Organisation - suggest the ways of co-operation if necessary
7. Links - present valid, reliable, relavant sites, written in good, understandable English.
8. Feedback - at certain phases the work should be checked by the teacher, or sub-tasks presented, to make sure that the group is on the right track.
9. Evaluation - inform your students at the beginning about the evaluation criteria;
10. Teachers Book with comments and instructions for the teacher.
11. References - in APA format, preferably a separate page.

TIPS:
Imagine a specific person (a kid, a student) for whom you prepare the webquest.
Follow the objectives of the webquest. Make the students THINK, not copy and paste.
Check your LANGUAGE carefully. The instructions should be correct, very clear and quite brief.
Include all the sources you used into the REFERENCES part.
Do not forget that your finalised WebQuest must be available online permanently - uschovna is therefore not a suitable server.

pondělí 17. října 2011

Containing and other tricks

USING CONTAINERS
1. Text to be moved:
Identification: Name = Panda
Contain: Return if not contained = True


2. Image or a space where to put the text/answer:
Can Contain = Specific object
Contain Object = (Select Object) Panda
Contain Rule = Completely contained

pondělí 10. října 2011

Interactive Board - What and Why?

What and why?
1. To identify the purpose of the material:
Intro – topic, aim, target group
Source – textbook
Credits

2. To identify the resources:
References – texts, audio, images resources (last page)

3. To suggest how to use the material – create a Teacher’s book:
– instructions to tasks (focus on organization, variability)

4. To enable easy navigation: Insert links
In Activ Inspire - use "Another page" and "Open a website"
In Smart - right click at the object, use "Odkaz"

5. To use visual input: insert images
In Active Inspire: go to Resource Browser (the symbol of 2 music notes)
In Smart: go to Gallery (the symbol of a picture)
In both: download an image, and drag it to the chosen page