úterý 11. října 2022

Scenario

   Scenarios are decision-making games, stories or simulations, which can be used both for fun or for professional traning - e.g. for doctors, nurses, military personnel, drivers, social workers...


The branching enables the reader to decide - and to live through the consequences of his decisions immediately.

In the world of fiction, you might have read a series of fighting-fantasy books by Steve Jackson - for example Khare, Cityport of Traps.

Task 1
Play at least 3 of the following scenarios. You will need to play them more than once to get a better overview.
Which of them did you like most? Why?
What is the balance between facts and language presenting/learning/acquiring?

REMEMBER:
WE LEARN FACTS BY MEMORIZING.
WE ACQUIRE SKILLS BY TRYING/DOING.

Enter your suggestions into the comments to this blog entry. Include the reasoning/criteria!


Links to scenarios:
Escape
Fantasy (download required) 

Task 2

While writing the scenario, you should always define the following:
1. Target group - age, proficiency
2. Task - what the class should do, identifying the final outcome and product
3. Aims and objectives: what the class will learn in these fields:
factual knowledge
language (vocabulary, reading skills...)
communicative skills
social skills

List these items for your planned project scenario.
__________________________


Task 3 
Start a scenario in TWINE.

TWINE engine bor making scenarios to download or to work online (saving necessary!)
Twine homepage

  • Writing [[A passage]] makes a link to a passage named "A passage".

  • Writing [[A label->A passage]] also makes a link to a passage named "A passage", but the text that is displayed onscreen is "A label".

  • Passage links are case-sensitive. That is, a link to a passage named "A passage" will be treated differently from a link to a passage named "A PASSAGE".

Saving in browser
Archiving your library saves all stories in it to a single file. You can use an archive as a way to back up your work, or to move your library between computers or different web browsers.

To create an archive, choose the Archive button under the Library top toolbar tab. You'll be asked where you'd like to save this file, and by default its name contains the date and time when you created the archive.

Exporting a Story
To export a single story, select it and choose Publish to File from the Build top toolbar tab. You'll be asked where to save this file.

This file can be either opened directly in a web browser to play your story, or imported into Twine.

Twine doesn't have facilities for managing images, sound, or video that you might want to include in your stories. To do this, you'll need to publish your story to a file and place that file in a folder with those multimedia files. The exact way to display or play multimedia in your story depends on the story format you're using, but in many cases you will need to use a relative URL to reference these external files.

If an image named orange.jpeg is in the same folder as your published story file, the relative URL of the file is just its name, orange.jpeg.
If an image named pear.png is in a folder named images at the same level as your published story file, the relative URL of the file is images/pear.png.
Unfortunately, you'll have to re-publish your story each time you want to preview it with the multimedia files.
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More on scenario methodology at
http://blog.cathy-moore.com/2011/07/sample-branching-scenario-cool-tool/
http://blog.cathy-moore.com/2010/05/elearning-example-branching-scenario/
http://blog.cathy-moore.com/2018/04/3-ways-to-help-people-learn-from-mistakes-in-branching-scenarios/

13 komentářů:

  1. I have played "Escape", "Great Gatsby" and "The Horrible Accident". An obvious winner for me was the accident, as it gives real life-saving advices, including an explanation of the correct choice.
    On the other hand, escape was the least interesting, as it was more generic.
    Bludský

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  2. The Accident was most useful, since we may learn something from it.
    The Gatsby was a bit boring because everybody knows how the story goes.
    The Survival was the most interesting one, there were some unexpected moments.

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  3. I played the "Escape", "Survival" and "Horrible accident". I quite liked the "escape", simple but daring. "Survival" was also a pretty good one, because it teaches the player that every step is important and could lead you to death.

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  4. I have played escape, and to be honest, it was so scary, that I was actually afraid to play the rest. It was interesting to see how many options you had.

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  5. I liked "The horrible accident" the most, it was pretty informative and well written. I feel like "Fantasy" was unfinished and a bit generic.

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  6. I have played Great Gatsby and The Horrible Accident. My favourite was definitely the accident, mainly because of how useful it was. The Great Gatsby was a little bit boring to me because of how popular the plot is.

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  7. I liked “The Horrible Accident” the most, because it describes a real life situation and you can learn how to save someone.

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  8. i played Escape, Survival and The Horrible accident and i liked the last one (The Horrible accident) the most. I liked it the best because it felt like the only realistic one, it also had instructions on what the right rhythm for CPR is, which is very helpful. There was a good balance between the language and (very helpful) facts, because it was a well written story and it was actually something that children can remember.
    Hissenová

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  9. I've played Escape, Survival, Great Gatsby and The Horrible Accident. My favourite was The Horrible accident as it had the most informations and explanation. The most entertaining for me was Survival and the least was Great Gatsby.

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  10. Survival, well written, teaches kids to postpone gratification

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  11. I have played the "Fantasy" scenario and it was so long that I didn't get the chance to even look at the others. So I guess what I take from this is not to make scenarios super long because I have lost my focus halfway through and just clicked my way to the end.

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  12. I played most of the scenarios here and my favourite one is also the accident one, beacuse it seems to combine the most facts into an interactive scene which allows you to see the most realistic outcomes of your actions without actually being there and accidentaly messing up your rescue approach. The least interesting to me was was the Great Gatsby, even though I love the original story, because it didn't provide much original thought aside from possible outcomes of a story that may have been possible. It was underwhelming and too short to get into the possible plots enough. Denis Lochman

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  13. In my opinion, all the games give you some general idea of how you can behave in certain dangerous, risky or unexpected situations. However, it is very difficult to decide about your choices unless you are really confronted with the situation. Not only more details are missing (let´s say in the game Escape what does it mean the heat is unbearable- I can not decide if I can overcome it or if I am really exhausted to death that I can not even walk) or whom to rescue the first in case of an accident. We can hardly imagine the extent of those injuries and all other details around which may be decisive as well.

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